The Forbidden Land, Eureka Anemos

Eureka Anemos is the first instance out of four Eureka instances. The main weather affinity of the instance is wind and the zone boss to get the last material for the weapons and gear from is Pazuzu.

Since this instance is the start of the Eureka Campaign, the zone focuses on introducing Eurekan Mechanics like Elemental level and Magia Board to the player.

Once Elemental level 20 is reached, you can continue your journey to Eureka Pagos.

Getting Started
Once you finished the quest And We Shall Call It Eureka (Rhalgr's Reach via Galiena), you gain access to the first of four Eureka instances: Eureka Anemos.

While you usually join instances via the duty finder, you join Eureka instances via Rodney on Pier #1 in Kugane. When talking to him, you get different selections to choose from. By levelling up your Elemental Level, you gain access to the later instances of Eureka, which can be accessed just the same as Anemos.

Eureka works like an open zone, you can build parties inside, chat with people all over the instance and whisper people that are in the same instance as you. However, you cannot whisper outside the instance and while you are in one of the Eurekan instances you are shown as on duty in friend list and free company.

Once you entered the instance, you will find yourself in the main hub Port Surgate, where you find various NPCs, the Magia Melder and the Main Aetheryte of the instance. There will be a short quest, which wants you to talk to different folks around town to get you introduced to the various merchants and facilities, which will assist you on your journey and once you are done with that, you will have your first magicite for the Magia Board and youre ready to start your Eureka Adventure.

Traveling across Anemos
Since Patch 5.1 you are able to ride mounts in Eureka from the start, which makes traversing the lands a lot easier.

Once you reach level 9, you will be able to attune to both Aetherytes The Windtorn Cabin on the eastern side and The Abandoned Laboratory on the northwestern side.

While you cannot just teleport to an Aetheryte by clicking on it on the map or via the Teleport-Menu, you can use Return, which will put you back to Port Surgate.

Expedition Chronicler
Upon talking to this NPC, you will be able to get summaries of the Eurekan Expedition, which brought you here in the first place. As you progress through the zones you will be able to unlock more and more records of the expeditions. Once unlocked, you will find information about Baldesion Arsenal in here too.

Gerolt
Well known from previous relic weapon and armor questlines, this NPC gives you information about and lets you upgrade your weapons and gear with crystals and materials collected from the zone, as well as exchange Anemos crystals for Protean crystals, which are needed for the upgrade and augment of relic gear and weapons. The table shows which items are needed for which step, please note that the gearpieces vary by name and prerequisite depending on job.

The armor you can upgrade in this zone is NOT needed for the elemental armor in later zones. As of this moment these armorpieces are only for glamour. The weapon however will be upgraded through all zones, which means if you want to reach the Eureka or Physeos stage of your weapon, you have to upgrade it all the way through Anemos, Pagos, Pyros and Hydatos.

Expedition Lockpick
This NPC offers you to open lockboxes you get throughout the instance, mainly from clearing fates or farming specific lockboxes in later instances.

Expedition Scholar
The Scholar offers you various information about magicite upon progressing through the zone and questline.

Expedition Birdwatcher
This NPC offers to trade relic materials for zone crystals. The trades will unlock as you progress through the different zones.

Expedition Engineer
This NPC gives information about the magia board and the island and Eureka's Mechanics itself.

Expedition Provisioner
This NPC offers various trades for consumables, that might come in handy on your journey through Eureka. Especially the Eurekan Potions are a staple all throughout Eureka and its advised to always carry some within your inventory.

Expedition Mender
This NPC will repair your gear and weapons for a small fee.

Expedition Skywatcher
This NPC will give information about the current weather and the next climate it will change to.

Quest Progression
Protean Crystal Acquisition

Talk to Krile, then to Gerolt. Once you finished this Quest, Eureka weapon and armor enhancement will be unlocked as well as the Expedition Lockpick. You will also be able to exchange Anemos Crystals for Protean Crystals.

Level 3

Talk to Krile. To get your next piece of magicite you will have to go to a roughly described position from her quest. Go to the Early Natural History Society Observatory at 13.0-20.0 and interact with the Confluence. Once done return to Krile and talk to her. This will unlock your second magicite.

Level 5

Talk to Krile. To get your next piece of magicite you will have to go to a roughly described position from her quest. Go to The Orchard at 24.0-23.0 below the big cliff and interact with the Confluence. Once done return to Krile and talk to her. This will unlock your third magicite.

Level 13

Talk to Krile. To get your next piece of magicite you will have to go to a roughly described position from her quest. Go to The Val River Swale at 21.0-13.0 next to the waterfall and interact with the Confluence. Once done return to Krile and talk to her. This will unlock your fourth magicite.

Level 17

Talk to Krile. To get your next piece of magicite you will have to go to a roughly described position from her quest. Go to the Uncanny Valley at 33.0-18.0 and interact with the Confluence. Once done return to Krile and talk to her. This will unlock your fifth magicite. Move on to the Aethernet Control at 25.0-16.0 and interact with the Aethernet Relay. Interact with it again and trade in 99 Anemos Crystals. Return back to Krile and talk to her.

Fates
All Fates in the Eureka Instances are Notorious Monsters (NM). Usually those fates are spawned by defeating a specific enemy or enemy type and if at least 120 minutes have passed since the Fate was last active. Some Fates have specific conditions which have to be met in order to be spawned, or the monsters which are needed to spawn the fate might have conditions as well. A map of all Fates in Eureka Anemos can be found to the right side of this text.

The completion of Fates in Eureka Anemos will reward the player with Elemental EXP, Anemos Lockboxes and Anemos Crystals. Some Fates have added special drops, like minions or equipment.

To keep track of the instance and the Fates within, it is recommended to use a so called Tracker. Not only does it make the coordination of an instance easier but it will also help to check quickly, which Fates can be spawned, which ones will soon be spawnable and which conditions will be met soon.

Please follow this link to the Tracker Website: https://ffxiv-eureka.com/

Zone boss: Pazuzu
The last notorious monster of the instance is Pazuzu, which will drop Pazuzu's Feathers for upgrading the Weapons to the Anemos Weapon. In order to do the upgrade you need 3 Feathers in total, which can either be dropped by the Fate or bought for 300 Protean Crystals. In order to get those drops from the Fate, you have to have an elemental level of 19 or higher, otherwise you wont get the drop.

Pazuzu needs to be prepped during night, because he requires wraiths to be killed. He himself can spawn during Gales weather, so keep an eye out for the night before gales.

Abilities

 * Boon Void: Randomly targets a player and delivers a dodgeable mini AOE
 * Camisado: Tank Buster
 * Dread Wind: Three-part AOE. Will likely bring raid to low HP and KO players without shields below Level 18. For this ability, switch to defensive magia.
 * Gale Canon: Long distance rectangle attack extending from the front of the boss.
 * Cloud of Locusts: AOE centered around the boss (get out of melee range to avoid)
 * Plague of Locusts: Donut AOE centered around the boss (move into melee range to avoid)
 * Dark Aero: Spawns green clouds that randomly shoot out AOE using "Dark Aero"
 * Tartarean Storm: Spawns tornados which need to be avoided
 * Adds will spawn as well that need to be picked up and brought down.

Loot Table Anemos Lockboxes
Anemos Lockboxes are awarded for completion of Notorious Monsters. Once acquired, the Expedition Lockpick in Port Surgate (or any other hub) can open these.