Ozma

Ozma
Lore goes here.

Ozma is the final boss of the Baldesion Arsenal, fought in the Proto-Ozma Containment Unit.

Ozma

 * Black Hole: Ozma removes everyone from the arena not affected by the Black Hole Buffer status. Black Hole Buffer is applied to everyone standing upon the six buffer spots once they are activated. There is one buffer spot on each of the three platforms, and three on the ring, one between each platform. The buffer spots activate when at least one player is standing on each buffer.
 * Shooting Star: Radial knock-back from the centre of the black hole buffer positions. It may be necessary to get knocked to the front or back depending on Ozma/Ozmashade mechanics occuring at the same time.
 * Transfiguration: Ozma changes shape, changing from Sphere into either Cube, Pyramid or Star forms. Each form has it's own mechanics, and will occur after each Black Hole. There can be a maximum five random shapes per fight and Ozma starts and finishes in Star phase. Ozma will not usually repeat a form until all three have been seen at least once.
 * Execration: Pyramid line AoE covering the entire platform. Move to the ring between platforms.
 * Flare Star: Cube donut AoE. Move close to Ozma at the front of the platform.
 * Mourning Star: Star proximity AoE. Move to the back of the platform, behind the black hole buffer positions.
 * Shooting Star: Radial knockback from black hole buffer positions.
 * Acceleration Bomb: Random players will receive the acceleration bomb debuff. When the timer reaches zero, if the player is performing any animation, ability, attack, emote or movement they will detonate and hit everyone around them for 95% of each players' own HP and receive a damage down debuff.
 * Holy: Radial knockback from Ozma. Ozma casts this during Pyramid phase in coordination with an Ozmashade mechanic, so if dodging to the ring is important to stand at the front, closest to Ozma. If dodging at the back of the platform it is important not to stand at the very back, or you will be pushed off the platform.

Ozmashade

 * Execration: Pyramid line AoE covering the entire platform. Move to the ring between platforms.
 * Flare Star: Cube donut AoE. Move close to the shade at the back of the platform.
 * Mourning Star: Star proximity AoE. Move to the front of the platform, in front of the black hole buffer positions.
 * Shooting Star: Radial knockback from black hole buffer positions.
 * Meteor: Meteor headmarkers appear on two random people per platform. Move these to the back and the ring (to the right). Final position sets the source of Meteor Impact.

Arsenal Urolith

 * Meteor Impact: Heavy proximity damage from the final headmarker location from Meteor. Can be mitigated with tank LB if misplaced.
 * Tornado: Enrage cast after 30s. Targets a random player in the arena with a large AoE dealing 999,999 damage to everyone nearby the target. Cannot be stunned or interrupted, add must be killed in time.

Ozmasphere

 * Explosion: Orb proximity detonation. Heavy magic damage which goes through tank invulns, must use defensive cooldowns or Spell Shield L. After spawning will move clockwise around the ring before detonating for massive raidwide damage. Two orbs spawn per platform. Must be intercepted.