The Forbidden Land, Eureka Pagos

Eureka Pagos is the second out of the four Eureka instances. The main weather affinity of the instance is Ice and the zone boss to get the last material for the weapon from is Louhi. Once Elemental level 35 is reached, you can continue your journey to Eureka Pyros.

Getting Started
Once the story of Eureka Anemos has been completed, you will get the quest And We Shall Call It Pagos which leads you back to Rodney at Pier #1 in Kugane. Here you will unlock the next step of the Eureka Journey: Eureka Pagos.

When entering Eureka Pagos via Rodney, you will find yourself in the main encampment of this zone called Icepoint. Once again, various NPCs can be found here, as well as the main Aetheryte.

Furthermore Eureka Pagos introduces a new mechanic needed for the future weapon upgrades: Light or Vitiated Aether. Upon reaching level 25, Gerolt will offer a special quest, marked with a blue questsymbol. This quest will only be available if you have finished an Anemos Weapon.

In addition to that, there is a second new mechanic, regarding the monsters inhabiting Eureka Pagos. When certain weather and time conditions are met, some of the mobs might mutate (change their form and might take on a new element) or adapt (grow big and deal more damage and have more health). This can be used to level up faster, since these monsters will reward more EXP or to farm Cold Warped Lockboxes, which can only drop from mutated enemies.

Traveling across Pagos
Since Patch 5.1 you are able to ride mounts in Eureka from the start, which makes traversing the lands a lot easier.

Upon reaching level 21, you will be able to attune to the Aetheryte on the eastern side of Pagos, called Vlondette's Retreat. At level 23 the northwestern Aetheryte Geothermal Studies will become available and at level 25 the northeastern Aetheryte Gravitational Studies completes all connections.

Just as in Anemos, Aetherytes can be used to travel between them, but they cannot be ported to via map or Teleport-Menu. However, using Return will bring you back to Icepoint.

When wandering through the lands of Eureka Pagos, you might encounter Sleeping Dragons or Frozen Void Dragons. These monsters can be very dangerous especially to low levelled players. In order to avoid fighting them or waking them up, you can swap from normal running to walking and just walk past them. This also works on a mount. Please note, that when you drop off a cliff and you land next to a dragon and you dont have walking activated, the dragon will wake up and most likely kill you due to your low health from the drop.

For the layout of Pagos its characteristic, that there are alot of ledges and cliffs, where you are required to jump off and land on platforms, in order to reach certain locations and fates. When you are not familar with the layout of Pagos, it might be a good idea to consult a map first, to check which drop will lead you to the correct spot, rather than jumping and having to run the whole way back, because you ended up at the wrong spot. You also want to check, if there are Frozen Void Dragons below you, when jumping, so you can activate walking and avoid them waking up and chasing you.

Expedition Chronicler
Upon talking to this NPC, you will be able to get summaries of the Eurekan Expedition, which brought you here in the first place. As you progress through the zones you will be able to unlock more and more records of the expeditions. Once unlocked, you will find information about Baldesion Arsenal in here too.

Gerolt
Well known from previous relic weapon and armor questlines, this NPC gives you information about and lets you upgrade your Anemos weapons with crystals and materials collected from the zone. The table shows which items are needed for which step, please note that the weapons vary by name and prerequisite depending on job.

The weapon will be upgraded through all zones, which means if you want to reach the Eureka or Physeos stage of your weapon, you have to upgrade it all the way through Anemos, Pagos, Pyros and Hydatos.

Expedition Lockpick
This NPC offers you to open lockboxes you get throughout the instance, mainly from clearing fates or farming specific lockboxes in later instances.

Expedition Scholar
The Scholar offers you various information about magicite upon progressing through the zone and questline.

Expedition Birdwatcher
This NPC offers to trade relic materials for zone crystals. The trades will unlock as you progress through the different zones.

Expedition Provisioner
This NPC offers various trades for consumables, that might come in handy on your journey through Eureka. Especially the Eurekan Potions are a staple all throughout Eureka and its advised to always carry some within your inventory.

Expedition Mender
This NPC will repair your gear and weapons for a small fee.

Expedition Skywatcher
This NPC will give information about the current weather and the next climate it will change to.

Expedition Digger
This NPC gives a hint for the new Bunny Fates, which appear in Pagos, Pyros and Hydatos.

Expedition Liaison
This NPC offers Glamour Pieces in Exchange for Behemoth Horns and Behemoth Pelt.

Quest Progression
On Entry

Talk to Krile.

Level 21

Talk to Krile. In order to complete the quest you have to find a roughly described location from her quest. Go to The Cones at 16.5-28.8 (located on the upper hill) and interact with the Depleted Aetherial Stream. Return to Krile and talk to her.

Level 23

Talk to Krile. In order to complete the quest you have to find a roughly described location from her quest. Go to The Val River Belly at 26.7-30.7 and interact with the Depleted Aetherial Stream. Return to Krile and talk to her.

Level 25

Talk to Krile. In order to complete the quest you have to find a roughly described location from her quest. Go to The Eastern Edge at 30.9-20.7 interact with the Magicite and inspect The Eastern Edge 30.7-21.0. Return to Krile and talk to her. After finishing this quest, Gerolt might offer you the quest to unlock the Pagos Weapon Enhancement and the collection of Vitiated Aether.

Level 29

Talk to Krile. Next you want to go and talk to Ejika Tsunjika at The Western Edge 10.1-21.4. Once finished you return to Krile and talk to her.

Level 35

Talk to Krile. In order to complete the quest you have to find a roughly described location from her quest. Go to The Fumarole at 21.8-12.4 and interact with the Aether Column. Return to Krile and talk to her.

This concludes the storyline of Eureka Pagos. The next quest And We Shall Call It Pyros will lead you into the next area Eureka Pyros.

Light
Upon reaching level 25 and having a finished Anemos Weapon, Gerolt will offer a quest, which will reward you with a kettle to collect so called Light in the instance. Underneath your Duty Information, where you can see how long your timer lasts, you now can find a bar, representative for how much Light you have already collected. On the right side you can see an example, how this might look.

Light is awarded at a fixed rate as fate rewards or randomly from enemies. You have a higher change of getting light from enemies the more EXP you get, which means targetting mobs of a higher level than you and stacking experience buffs is recommended, e.g. Pagos Elemental (Fairy Buff) and Potion of Harmony.

The kettle can hold a maximum of 9 Light at a time. You can see a small number above your light bar, which indicates how much Light is currently accumulated in the kettle. Once the kettle reaches 9 Light, you will not be able to collect any more. In order to empty your kettle and to turn the Light into Frosted Protean Crystals you want to visit the forge, which is located at Test Cavern 1-P 6.1-21.4. The easiest way to go there is teleporting to Geothermal Studies, then heading south and taking the west drop down the ledge. While you make your way along the edge of the cliff you dropped onto, you want to be careful and use walking rather than running in order to avoid the Frozen Void Dragon guarding the cave.

When you are inside the cave, simply interact with the forge and all your collected Light will be exchanged for Froste Protean Crystals and you can continue collecting more Light.

Light Farm
There are multiple ways to collect light throughout Eureka Pagos.

Light Farm via Fates
One of the more easy but slower ways is to farm Light while simply following a Fate train around. Upon completion of the fate you will be rewarded with a fixed amount of Light in combination with EXP and Pagos Crystals.

Light Farm with Anubyses
A decent choice for farming high level enemies without the need of syncing down with fates are anubyses, located south of the Gravitational Studies Aetheryte at Corse Rise 25.5-23.6 behind the Horus Cave. These mobs often drop cold warped lockboxes as well, since these mobs can mutate under any weather and any time of the day.

Light Farm with Frozen Void Dragons
This method is only advised, if you have a full or small party with decent elemental gear. You can use any spot in Eureka Pagos where two Frozen Void Dragons are close to each other. First pull one, then the other and keep going like that. Since the dragons are level 40, so 5 levels above the max level in pagos of 35, the chance of getting light is pretty high, and the chance of the dragons adapting makes it even higher.

At the forge there is another viable dragon as well, however, you might want to keep the chain going with the Corpse Flowers inside the cave and kill the dragons on Chain Breakpoints like 5/10/15/20/25/30 for the bonus.

Light Farm with Monsters that spawn Fates
Nowadays the best method to farm light is to target mobs, which can also spawn fates, specifically Ameretats which can spawn the Fate Cassie and the Copycats around The Barren Arena 22.3-14.2 or Val Corpses which can spawn the Fate Louhi on Ice at Icebloom Cavern 36.2-18.4.

For both of these having a small party (~5 people) is a bonus. The morbols are available at all times and their Bad Breath Cast has to be either stunned or dodged by staying behind them. With enough people you can kill them fast enough to avoid the cast all together. However, the Fate only pops during Blizzard, but for Light farming that is just a bonus.

Corpses only spawn at night and since there are only a few of them available, a smal group is recommended. If they are getting killed to fast, it can be considered to venture deeper into the cave and pull nearby Tyrannosaurs, which can mutate and therefore can drop cold warped lockboxes.

Light Farm using Bunny Fates
Bunny Fates in Pagos are mostly considered useless, which means they are almost always up to exploit the level syncing feature within the fate area.

When using the Southern Bunny Fate, you will get synced to level 23. You want to pull monsters at your original level around the fate area. Once they are about to die, you sync down with the Fates Level Sync Feature and you will be rewarded the EXP and therefore Light Chance as if you were level 23.

The Northern Bunny Fate can be used in a similar fashion, however it will sync you to level 34. It is harder and slower to pull off, but during fog the snakes around can mutate, during night there are ashkin soldiers which can adapt and during blizzards there are sprites which can adapt. Gobbues have a chance to mutate at any weather during night as well. Light gain here can be quite exceptional, if you can handle it correctly.

If you have a larger group, you might want to use one mounted person, pulling the nearby Frozen Void Dragons on every chain bonus at 5/10/15/20/25/30 for a chance of a light boost.

Cold-warped Lockboxes
In order to farm Cold-warped Lockboxes, you have to find monsters, which level is higher than yours and which will mutate under the given weather and time. It is advised to have a group of multiple people in order to tackle higher levelled mobs than you could do alone.

Common mobs used for lockbox farms are:


 * Tyrannosaurs in Louhi Cave, which mutate at night
 * Anubys behind Horus Cave, can mutate at any time
 * Val Griffins behind Cassies Arena, mutate at any time during fair skies

In general try the highest level mob possible, but check for the specific time and weather conditions.

Fates
All Fates in the Eureka Instances are Notorious Monsters (NM). Usually those fates are spawned by defeating a specific enemy or enemy type and if at least 120 minutes have passed since the Fate was last active. Some Fates have specific conditions which have to be met in order to be spawned, or the monsters which are needed to spawn the fate might have conditions as well. A map of all Fates in Eureka Pagos can be found to the right side of this text.

The completion of Fates in Eureka Pagos will reward the player with Elemental EXP, Vitiated Aether (Light), Pagos Lockboxes and Pagos Crystals. Some Fates have added special drops, like minions or equipment.

To keep track of the instance and the Fates within, it is recommended to use a so called Tracker. Not only does it make the coordination of an instance easier but it will also help to check quickly, which Fates can be spawned, which ones will soon be spawnable and which conditions will be met soon.

Please follow this link to the Tracker Website: https://ffxiv-eureka.com/

Bunny Fates
A special kind of Fate added from Pagos onwards are so called Bunny Fates. These Fates always involve saving Happy Bunnies from imminent danger. While fighting the Fate, the bunnies will help the player in one way or another, by healing them or spawning AOEs which will give a damage buff. Once the Fate is defeated and a Gold Rating is achieved, the player will have a bunny following them, which will eventually lead them to a treasure, when interacted with a Lucky Carrot. When the Carrot is used, you will receive a prompt, which wants you to move into a specific direction and once reached the location, a treasure will be unveiled. These treasures can have minions or mounts in them, along with some other things.

Other than Notorious Monsters, these Fates do not have to be spawned by killing enemies. The Fate will spawn after a set timer once all Bunny Treasures from the previous Fate have either been found or the bunnies have been discarded or killed.

Zone boss: Louhi
The last notorious monster of the instance is Louhi, which will drop Louhi's Ice for upgrading the Weapons to the Elemental Weapon. In order to do the upgrade you need 5 Ice in total, which can either be dropped by the Fate or bought for 50 Pagos Crystals. In order to get those drops from the Fate, you have to have an elemental level of 34 or higher, otherwise you wont get the drop.

Louhi needs to be prepped during night, because he requires Val Corpses to be killed. He himself can spawn at any time.

Abilities

 * Cold Kick: Frontal cleave Tankbuster
 * Windlash: Raidwide damage
 * Dextral Icecleave: hits his right side (stay left or far away)
 * Sinistral Icecleave: hits his left side (stay right or far away)
 * Snowstorm: AOE under him - move away (also summons 3 ice crystals that will do line AOEs)
 * Force of will: Raidwide damage and spawns several adds, which need to be tanked and killed
 * Raging Strikes: Frontal cleave, short range but wider than cold kick
 * Supercool: Self buff that makes him do more damage and take more damage
 * Snowbloom: Frontal Cleave, longer range, will freeze you in place when hit

Adds

 * Stout: casts Raging Strikes that needs to be stunned every 30 seconds or it wipes the group
 * One of the adds applies poison to random targets
 * One of the adds targets random people with AOE
 * Adds can be dealt with even after reset of Louhi, he will not spawn them again.

Loot Table Bunny Pagos Lockboxes
Bunny Lockboxes are found as buried treasure, lead to by the bunny from the bunny fate. In addition to the normal Pagos Lockbox loottable they can contain one of the following items:

Loot Table Cold Warped Lockboxes
Cold Warped Lockboxes drop from mutated monster at higher levels than the player. In addition to the normal Pagos Lockbox Loottable they can contain one of the following items:

Loot Table Pagos Lockboxes
Pagos Lockboxes are awarded for completion of Notorious Monsters. Once acquired, the Expedition Lockpick in Icepoint (or any other hub) can open these.